<?xml version="1.0" encoding="UTF-8"?>
<urlset xmlns="http://www.sitemaps.org/schemas/sitemap/0.9" xmlns:image="http://www.google.com/schemas/sitemap-image/1.1" xmlns:xhtml="http://www.w3.org/1999/xhtml" xmlns:video="http://www.google.com/schemas/sitemap-video/1.1">
  <url>
    <loc>https://www.scottparkergames.com/home</loc>
    <changefreq>daily</changefreq>
    <priority>1.0</priority>
    <lastmod>2026-02-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1640162301331-L7LT3F74NWMYHFG7MJC5/flat+title+tethered.png</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1640162626004-O5QRSB9BWLU9SHV701AO/art.jpg</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/013af968-19e3-4593-9bc2-057977b4427b/Me.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/de8f90f9-dad8-40f7-92b0-2785e626f341/Deck6+Promo+1.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/eb3e50fd-14e9-47be-89be-a370e3ac3e22/ttt_polarbasebanner.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/bio</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-08-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/fe36cfed-94fd-4932-97f6-63a226a5ef47/Me.jpg</image:loc>
      <image:title>Bio - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/6d8818c0-bb67-4b89-b4ee-5040912079dc/me4.jpg</image:loc>
      <image:title>Bio - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/6e843b8e-e964-4623-83d4-35e8682c6bf1/me3.jpg</image:loc>
      <image:title>Bio - Make it stand out</image:title>
      <image:caption>Note: I’m a huge board game fan!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/58c3a2cf-d157-4071-aaef-afb98f51ac1b/me1.jpg</image:loc>
      <image:title>Bio - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/7402d696-cdd9-4138-a0e8-b1eac6626d02/me2.jpg</image:loc>
      <image:title>Bio - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/music</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-08-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/23f10b3b-602a-4b78-a749-0f99cb22dcbc/promowebNWIH.jpg</image:loc>
      <image:title>Music</image:title>
      <image:caption>No Water in Hell</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/26f57db5-2cde-4151-80ff-125e5af77ac5/flat+title+tethered.png</image:loc>
      <image:title>Music</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1678178594529-KNCR5OZ0SHXQR5HBSAUW/ChippLogo.jpg</image:loc>
      <image:title>Music</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/a6148971-4eed-47d0-9763-eb72a91e0ca3/lofi+simulator+logo.png</image:loc>
      <image:title>Music</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/tethered</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-03-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/26f57db5-2cde-4151-80ff-125e5af77ac5/flat+title+tethered.png</image:loc>
      <image:title>Tethered - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/lofi-simulator</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-03-22</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/15810e56-f7c4-4812-8f66-a1b4b3be2b28/unity.jpg</image:loc>
      <image:title>Lofi Simulator</image:title>
      <image:caption>Unity, used for implementation</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/2b4309c5-5351-4dfb-89ff-88c450de68d5/fl+studio.png</image:loc>
      <image:title>Lofi Simulator</image:title>
      <image:caption>FL Studio 20, used for creation and mixing</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/8d9ee91a-52fe-4fef-952f-c3b692d5a879/teams.png</image:loc>
      <image:title>Lofi Simulator</image:title>
      <image:caption>Teams, used for communication</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/508e9862-749a-4537-8cdb-eade4c830593/miro.png</image:loc>
      <image:title>Lofi Simulator</image:title>
      <image:caption>Miro, used for rapid design planning and collaboration</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/724596bc-c8db-47c4-bc8c-e52682225312/trello.png</image:loc>
      <image:title>Lofi Simulator</image:title>
      <image:caption>Trello, used for project management</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/35667b9b-062e-43b3-a63f-22a5e4b94ef4/github.png</image:loc>
      <image:title>Lofi Simulator</image:title>
      <image:caption>Github, used for version control</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1e91cac5-4ae0-4335-a34d-52e29df5f830/lofisimulatorinprogress.png</image:loc>
      <image:title>Lofi Simulator</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/8f2545f1-9ed9-4b08-91db-2957e9d2591c/designworklofi.png</image:loc>
      <image:title>Lofi Simulator - Make it stand out</image:title>
      <image:caption>Part of our design conversation to make errors visually distinct before focusing on the audio experience instead.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/nwihaudio</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2023-04-10</lastmod>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/nwihlevels</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2022-03-31</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1648701295266-9V0T3K4PK6RHRKLV8KPQ/heart.gif</image:loc>
      <image:title>No Water in Hell Level Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1648701335202-ANSMJFSXJ46HCL7KS775/NoWaterInHellOSTArt.png</image:loc>
      <image:title>No Water in Hell Level Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1648701609079-33M51IY0T5QH1OVV8L2J/wizard.gif</image:loc>
      <image:title>No Water in Hell Level Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1648701650017-WJ4WIRF30Y28XBY3YVRB/ghost.gif</image:loc>
      <image:title>No Water in Hell Level Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1648676262474-LUHGQHOUCPZM5V0IMP3L/Adobe_Illustrator-Logo.wine.png</image:loc>
      <image:title>No Water in Hell Level Design</image:title>
      <image:caption>Adobe Illustrator, used for rapid level drafting</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/15810e56-f7c4-4812-8f66-a1b4b3be2b28/unity.jpg</image:loc>
      <image:title>No Water in Hell Level Design</image:title>
      <image:caption>Unity, used for implementation</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1648676472396-GCY10IGKU1RDL3RDACTM/office+suite.png</image:loc>
      <image:title>No Water in Hell Level Design</image:title>
      <image:caption>Office suite, used for organization, presentation, and collaboration on ideas. Also used to itemize level metrics and requirements.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/724596bc-c8db-47c4-bc8c-e52682225312/trello.png</image:loc>
      <image:title>No Water in Hell Level Design</image:title>
      <image:caption>Trello, used for project management.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/35667b9b-062e-43b3-a63f-22a5e4b94ef4/github.png</image:loc>
      <image:title>No Water in Hell Level Design</image:title>
      <image:caption>Github, used for version control.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/508e9862-749a-4537-8cdb-eade4c830593/miro.png</image:loc>
      <image:title>No Water in Hell Level Design</image:title>
      <image:caption>Miro, used for visual flow diagrams and collaboration.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/037908c6-368e-46e1-8a31-4a3efca3d805/Floor+Flow.png</image:loc>
      <image:title>No Water in Hell Level Design - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/e6152090-9205-4c20-83d6-c92d200ad632/Sample+Rationale+NWIH+Level+Design.png</image:loc>
      <image:title>No Water in Hell Level Design</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/5003f4d7-1e34-4a06-a330-31549ca2f97a/Charon-Boss-spritesheet_SS.png</image:loc>
      <image:title>No Water in Hell Level Design - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/gamedesign</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-02-24</lastmod>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/gamedesign/cm-labs</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/c7d0d977-7b42-40ca-a243-a8a3327461ec/CDLA.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/2d270a0d-3423-4c09-b5b0-24be97ee91b0/excavator.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/gamedesign/marc</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/2513e362-bdd2-406a-ae25-9f0f0811e642/AI_movement_MARC.png</image:loc>
      <image:title>Design - McMaster Automotive Research Centre (MARC)</image:title>
      <image:caption>Our VR app features NPC movement, pathfinding, animations, and environment interactions which I programmed from day 1.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/38fe0cf4-33f8-4ef8-8524-9d11bf87297d/hannatest.png</image:loc>
      <image:title>Design - McMaster Automotive Research Centre (MARC)</image:title>
      <image:caption>As I worked on a VR based app, we encouraged and underwent internal and external playtesting regularly to find ways to improve user experience wherever we could.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/f5048f13-ff3f-4c2e-893d-86508f23707d/triggergate1.png</image:loc>
      <image:title>Design - McMaster Automotive Research Centre (MARC)</image:title>
      <image:caption>When coding, I encouraged a thorough commenting system to future-proof scripts for new developers whether I remained on the project or moved on elsewhere.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/57f954aa-38a5-4675-beb0-618ff5818a5f/dialogue+tree.drawio+%283%29.png</image:loc>
      <image:title>Design - McMaster Automotive Research Centre (MARC)</image:title>
      <image:caption>I designed many NPC interaction, UI, QoL, and pathfinding features in my time with MARC. In some cases, I utilized dialogue trees to showcase user experience with a helper AI before implementing to test and proof the idea.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/57f954aa-38a5-4675-beb0-618ff5818a5f/dialogue+tree.drawio+%283%29.png</image:loc>
      <image:title>Design - McMaster Automotive Research Centre (MARC)</image:title>
      <image:caption>The previous dialogue tree, continued.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/gamedesign/polarbase</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/9b72a3be-9179-4667-a4a2-cfca98447166/ttt_polarbase+promo.png</image:loc>
      <image:title>Design - TTT_PolarBase</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1640661489589-7MESFHY72SIPCVJI0MT3/floor%2B1%2Brough%2Bmap.jpg</image:loc>
      <image:title>Design - TTT_PolarBase</image:title>
      <image:caption>The main floor as initially planned.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1640661523049-LV7FRQ56X533JV5U5E8R/floor%2B2%2Brough%2Bmap.jpg</image:loc>
      <image:title>Design - TTT_PolarBase</image:title>
      <image:caption>The 2nd floor as initially planned.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1640661552309-HJNLU0TJVC04S0DGO6L6/floor%2B3%2Brough%2Bmap.jpg</image:loc>
      <image:title>Design - TTT_PolarBase</image:title>
      <image:caption>The 3rd floor as initially planned.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1640661572627-A7OX5N1PDU6ZRAXNHZT0/floor%2Bb1%2Brough%2Bmap.jpg</image:loc>
      <image:title>Design - TTT_PolarBase</image:title>
      <image:caption>The basement floor as initially planned. Unfortunately, this floor was scrapped in development as it conflicted with the project's goal to achieve flow in the game space.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/b506034f-8fe7-4f16-bd50-26b6f9179568/locker+room.png</image:loc>
      <image:title>Design - TTT_PolarBase</image:title>
      <image:caption>The main locker area of the prison building included in the base.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/34c5d9fd-8f27-4150-bc0d-db01c7253027/armory.png</image:loc>
      <image:title>Design - TTT_PolarBase</image:title>
      <image:caption>The armory, a key room in the barracks building used by players to get weapons, ammo, and start the round in some cases.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/b6f9c881-29ef-4b55-99dd-f72d9a78ba06/steam_workshop.jpg</image:loc>
      <image:title>Design - TTT_PolarBase</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/0d19c5bd-814a-433b-9c53-0756b65b746a/range1.png</image:loc>
      <image:title>Design - TTT_PolarBase - Make it stand out</image:title>
      <image:caption>The catwalk is nearly centered on the middle point between all three major buildings in the level.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/9dea4931-9ac2-46ee-ad16-e257425837bd/range2.png</image:loc>
      <image:title>Design - TTT_PolarBase - Make it stand out</image:title>
      <image:caption>Sounds produced in one building are still able to be received in all three buildings to some degree, depending on location. There are situations in which some situations will not have noise heard in other buildings however.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/05b7700e-13f1-4034-b9ca-a4289ffb1e55/range3.png</image:loc>
      <image:title>Design - TTT_PolarBase - Make it stand out</image:title>
      <image:caption>In this case, the red X source is an example of where a kill may take place. The gunshots create sound in a set area as outlined above, and can be heard by a player in the range, but in a different building.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/gamedesign/nowaterinhell</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/71cf2a96-d143-4122-a520-21fd6004df83/NWIH+MultiplePlaystyles.png</image:loc>
      <image:title>Design - No Water in Hell</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/87850cff-985b-445a-9004-ffab51d878d2/NWIH+Persona.png</image:loc>
      <image:title>Design - No Water in Hell</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/357682ff-7d43-4688-aff3-a4b33e409262/charon.gif</image:loc>
      <image:title>Design - No Water in Hell</image:title>
      <image:caption>Bosses provide opportunities for each playstyle to excel; collectors can put their accumulated gear to the test to gain even more loot, aggressors engage in unique combat encounters, and explorers encounter areas exclusive to the monsters of Hell.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/75cd31b0-eb04-4c3a-afd2-111097626a9d/NWIH+Modularity.png</image:loc>
      <image:title>Design - No Water in Hell</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/ef0172b1-587d-4d9c-8475-af5ad49dcb82/NWIH+Versatile.png</image:loc>
      <image:title>Design - No Water in Hell</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/a8e4d2b2-43e3-46db-b356-e21a9883551c/shop.gif</image:loc>
      <image:title>Design - No Water in Hell</image:title>
      <image:caption>Some rooms offer opportunities to non-aggressor players which still forward the objectives of the game, such as our shops which allow players to improve nearly any of their stats by spending money collected throughout Hell.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/f0cec002-8032-4840-a939-2dd33087fc62/NWIH+Snapshot.png</image:loc>
      <image:title>Design - No Water in Hell</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/49f60378-4394-41fc-a965-457728d4fe4e/NWIH+Pacing.png</image:loc>
      <image:title>Design - No Water in Hell</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/d574b913-dec7-4833-b64e-a04870021929/enemy+distribution.png</image:loc>
      <image:title>Design - No Water in Hell</image:title>
      <image:caption>Across a roster of nearly 40 enemy types, we had to be sure our proposed designs were presented fairly and proportionately to the player's skill level in a given area. Thus, we categorized and modeled design elements like this to showcase and balance as needed before even implementing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/ec35fba8-7c4c-4d41-a967-483a8f1ed243/dungeon1.png</image:loc>
      <image:title>Design - No Water in Hell</image:title>
      <image:caption>Each combat room offers a randomized selection of enemies from a roster of nearly 40 enemy types, and vary wildly depending on how far into Hell the player goes. Thus, no two playthroughs are likely to be the same.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/e1466a6f-7f12-4ba3-aad1-7c7ddc45e643/dungeon2.png</image:loc>
      <image:title>Design - No Water in Hell</image:title>
      <image:caption>Many rooms also feature unique puzzles which offer loot on completion and interesting ways to take apart combat encounters.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/levels</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2026-02-24</lastmod>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/levels/spearhead-games</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/648a645c-ae48-4058-a403-f020f58644df/spearhead.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/levels/mechwarrior-5-clans</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-02-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/3da037e5-b4b6-4598-8a54-6b0a2cc6b487/luthiengardens.png</image:loc>
      <image:title>Levels - MechWarrior 5: Clans</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/402cc12a-3074-4b44-9886-5e3327fdd19b/courchevel_city.png</image:loc>
      <image:title>Levels - MechWarrior 5: Clans</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/0c5f297c-ce37-42a6-8a86-557ff68e313c/luthiengardenspromo1.png</image:loc>
      <image:title>Levels - MechWarrior 5: Clans</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/46c97dd1-eff6-4f01-8c4f-31ed8404c977/turtlebaymoon.png</image:loc>
      <image:title>Levels - MechWarrior 5: Clans</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/60e3056f-72b3-4002-8be5-40bea042c4ec/luthiengardenswide.png</image:loc>
      <image:title>Levels - MechWarrior 5: Clans</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/4c0abba9-1ca5-406e-8ca4-b4f5c157cb4b/courchevelbriefing.png</image:loc>
      <image:title>Levels - MechWarrior 5: Clans</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/9d620ba7-14b2-4d33-9a84-e90b731718e2/courchevel2.png</image:loc>
      <image:title>Levels - MechWarrior 5: Clans</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/levels/ubisoft-next-2023-level-design-entry-queri-infiltration</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2024-08-26</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1ec75c1a-59c2-425b-80c1-f93431d92c8f/UbiNEXT+360.png</image:loc>
      <image:title>Levels - Ubisoft NEXT Level Design Entry: QUERI Infiltration</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/927f4b2d-5fb7-484b-b377-dfc61946f4d4/UbiNEXT+Layers.png</image:loc>
      <image:title>Levels - Ubisoft NEXT Level Design Entry: QUERI Infiltration</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/d72afb57-48f1-46d7-ae02-ea93a4b584de/QUERI_MissionWalkthrough_Floor4.png</image:loc>
      <image:title>Levels - Ubisoft NEXT Level Design Entry: QUERI Infiltration</image:title>
      <image:caption>Exterior - 3rd - 4th Floors</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/a7900bf7-3ee2-41a9-87ca-703d5639d70e/UbiNEXT+Playstyles.png</image:loc>
      <image:title>Levels - Ubisoft NEXT Level Design Entry: QUERI Infiltration</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/a6d813eb-247d-4b16-a622-90c681b550eb/UbiNEXT+variation.png</image:loc>
      <image:title>Levels - Ubisoft NEXT Level Design Entry: QUERI Infiltration</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/05e00489-004d-464e-9cab-0ae42f1800de/QUERI_MissionWalkthrough_Floor3.png</image:loc>
      <image:title>Levels - Ubisoft NEXT Level Design Entry: QUERI Infiltration</image:title>
      <image:caption>Interior - 3rd Floor</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/79f5dfde-c573-42ee-acde-943652ca12ed/UbiNEXT+iconic.png</image:loc>
      <image:title>Levels - Ubisoft NEXT Level Design Entry: QUERI Infiltration</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/fde12610-a9da-494d-8d54-fbc02e875abf/UbiNEXT+disruption.png</image:loc>
      <image:title>Levels - Ubisoft NEXT Level Design Entry: QUERI Infiltration</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/43ab810b-8ef9-42f8-b63c-334a29287fb4/QUERI_MissionWalkthrough_Floor2.png</image:loc>
      <image:title>Levels - Ubisoft NEXT Level Design Entry: QUERI Infiltration</image:title>
      <image:caption>Interior - 2nd Floor</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/8440b60f-e35b-48ad-9bfc-d3f22f09d035/QUERI_MissionWalkthrough_Floor1.png</image:loc>
      <image:title>Levels - Ubisoft NEXT Level Design Entry: QUERI Infiltration</image:title>
      <image:caption>Interior - 1st Floor</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/23df47c3-04e1-4e47-8965-b11ffe02fe16/1st+Floor.drawio+%282%29.png</image:loc>
      <image:title>Levels - Ubisoft NEXT Level Design Entry: QUERI Infiltration</image:title>
      <image:caption>Ground Floor Connections</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/15a3fb0d-66a5-4a56-b3aa-9a0c913c052f/2nd+Floor.drawio+%281%29.png</image:loc>
      <image:title>Levels - Ubisoft NEXT Level Design Entry: QUERI Infiltration</image:title>
      <image:caption>2nd Floor Connections</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/5cc31364-d636-4d71-8381-2d2a84c79a1e/3rd+Floor.drawio+%281%29.png</image:loc>
      <image:title>Levels - Ubisoft NEXT Level Design Entry: QUERI Infiltration</image:title>
      <image:caption>3rd Floor Connections</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/967c5ba1-070f-4cff-b711-c7d13a302b83/Missions+Diagram.drawio+%283%29.png</image:loc>
      <image:title>Levels - Ubisoft NEXT Level Design Entry: QUERI Infiltration</image:title>
      <image:caption>Mission Act Structure Flow</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/6ae458e5-79ca-4357-a34c-74f49b57ea25/Pacing+Diagram.png</image:loc>
      <image:title>Levels - Ubisoft NEXT Level Design Entry: QUERI Infiltration</image:title>
      <image:caption>Difficulty Progression Diagram</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/96a64692-c68d-44bb-9aa3-fa2b69c2bc69/QUERI+HQ.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/aead06e8-86bc-43d1-a96f-3dff07278bd3/Infiltration+Diagram.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/levels/chipp</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2023-03-29</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/771ce17f-9f1d-4162-886d-9dae49e579ff/Chipp1.png</image:loc>
      <image:title>Levels - Chipp: A Sub-Par Adventure</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/145e5b88-4951-45cd-9307-a10fb9f5e0ee/Chipp2.png</image:loc>
      <image:title>Levels - Chipp: A Sub-Par Adventure</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/037b5e1a-52f8-4fa1-b02b-0715ad759c9b/Chipp3.png</image:loc>
      <image:title>Levels - Chipp: A Sub-Par Adventure</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/908671fd-8fa4-4cf2-b0cc-679c2bc0da1c/Chipp4.png</image:loc>
      <image:title>Levels - Chipp: A Sub-Par Adventure</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1a3578db-47b3-475f-96da-462ca1f77b65/fairway1.png</image:loc>
      <image:title>Levels - Chipp: A Sub-Par Adventure</image:title>
      <image:caption>A early concept puzzle room currently under development, featuring a maze and gap jumping puzzle.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/388a921c-a5b1-46cd-a3a6-628b20e9d6c6/fairway2.png</image:loc>
      <image:title>Levels - Chipp: A Sub-Par Adventure</image:title>
      <image:caption>An early concept switch puzzle room I developed in early greyboxing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/fd9e813a-d937-4191-a428-6bdba259adca/fairway3.png</image:loc>
      <image:title>Levels - Chipp: A Sub-Par Adventure</image:title>
      <image:caption>An early concept wire-conducting puzzle which took advantage of an electricity mechanic prototyped by our team.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/b8bf403f-2338-4e80-b38a-932a3adc1987/chippFloor4.png</image:loc>
      <image:title>Levels - Chipp: A Sub-Par Adventure</image:title>
      <image:caption>A top-down perspective of one level's floor map we designed.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/3bfc8bda-f70f-40f1-bc46-24635002a8c6/chippFloor3.png</image:loc>
      <image:title>Levels - Chipp: A Sub-Par Adventure</image:title>
      <image:caption>A more difficult floor map we concepted later into development.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/5ed92b60-3171-4567-95d6-b74ce43dc1aa/chippFloor2.png</image:loc>
      <image:title>Levels - Chipp: A Sub-Par Adventure</image:title>
      <image:caption>The second stage of our tutorial area we concepted as part of a major redesign to our level design process.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/bfc7e726-1a08-4a1f-99b9-68eb912a0539/chippFloor1.png</image:loc>
      <image:title>Levels - Chipp: A Sub-Par Adventure</image:title>
      <image:caption>The first floor built on our new level design process, which saw floors and rooms introduced in more bite-sized, modular pieces.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/89a7ec1f-7281-48a9-a4df-2f683f273b8a/Chipp5.png</image:loc>
      <image:title>Levels - Chipp: A Sub-Par Adventure</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/levels/deck6level</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-03-30</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/cf6f834d-41a3-4915-9b03-003014c93a44/Deck6_1.png</image:loc>
      <image:title>Levels - Deck 6</image:title>
      <image:caption>The red flag room, one of the two flag rooms included on this map built using a symmetrical map design.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/d3dc80ee-f10d-46e4-8e7d-2a02b8a98a36/deck6+paper+map+1.jpg</image:loc>
      <image:title>Levels - Deck 6</image:title>
      <image:caption>The first draft to the first floor of the map.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/2a2ca0db-8ed0-4b75-aed5-5b245067d2dc/Deck6_3.png</image:loc>
      <image:title>Levels - Deck 6</image:title>
      <image:caption>The command deck, a useful overhead area which provides an area of conflict, cover from snipers, and vantage point on enemies. It connects to the upper catwalks and moving crane unit below.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1641629359828-RTGOJY34ZBEILMGMKSRQ/deck6%2Bpaper%2Bmap%2B2.jpg</image:loc>
      <image:title>Levels - Deck 6</image:title>
      <image:caption>The revised version to the first floor of the map.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/3632dabc-e0c5-40a0-9eec-1eae224b42c5/Deck6_4.png</image:loc>
      <image:title>Levels - Deck 6</image:title>
      <image:caption>One corner of the map, showcasing the TIE fighter models I made in the Unreal Engine, ready for texturing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1641629359828-RTGOJY34ZBEILMGMKSRQ/deck6%2Bpaper%2Bmap%2B2.jpg</image:loc>
      <image:title>Levels - Deck 6</image:title>
      <image:caption>The second revision of the first floor map layout. The map was not built with two floors in mind initially, but a second floor was included and designed in engine when the map appeared claustrophobic at first because of a low ceiling. This version added a middle contesting area and cover for the flag rooms. Jump pads were also considered at this stage.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/d3dc80ee-f10d-46e4-8e7d-2a02b8a98a36/deck6+paper+map+1.jpg</image:loc>
      <image:title>Levels - Deck 6</image:title>
      <image:caption>The first version of the map's first floor. Used to indicate a rough spatialization of objects, key areas, and flow paths. Rough diagrams like this help me to rationalize pathing, events, and high-priority aspects of the map for players.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1648676953748-Z6UJ1JP14H5KDHT1XRRP/Deck6+Promo+1.png</image:loc>
      <image:title>Levels - Deck 6 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/d3dc80ee-f10d-46e4-8e7d-2a02b8a98a36/deck6+paper+map+1.jpg</image:loc>
      <image:title>Levels - Deck 6 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/e8921251-6aac-48b9-ad0d-9dea5d4a0dbd/Deck6_2.png</image:loc>
      <image:title>Levels - Deck 6 - Make it stand out</image:title>
      <image:caption>Above: the map’s TIE fighter and crane, which players can run across the top of, and view from nearly anywhere on the map.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/2a2ca0db-8ed0-4b75-aed5-5b245067d2dc/Deck6_3.png</image:loc>
      <image:title>Levels - Deck 6 - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/levels/polarbase</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/b506034f-8fe7-4f16-bd50-26b6f9179568/locker+room.png</image:loc>
      <image:title>Levels - TTT_PolarBase</image:title>
      <image:caption>The main locker area of the prison building included in the base.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/34c5d9fd-8f27-4150-bc0d-db01c7253027/armory.png</image:loc>
      <image:title>Levels - TTT_PolarBase</image:title>
      <image:caption>The armor room found in the barracks building of the base.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1640661572627-A7OX5N1PDU6ZRAXNHZT0/floor%2Bb1%2Brough%2Bmap.jpg</image:loc>
      <image:title>Levels - TTT_PolarBase</image:title>
      <image:caption>The basement floor paper prototype which included a cafeteria for the barracks building. Ultimately omitted as it hampered flow, a key goal to this map.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1640661489589-7MESFHY72SIPCVJI0MT3/floor%2B1%2Brough%2Bmap.jpg</image:loc>
      <image:title>Levels - TTT_PolarBase</image:title>
      <image:caption>The main floor of the base, featuring a prison building (top center), shipping yard (top right), radio tower (center), barracks building (right), parking lot (left), and checkpoint for entry (bottom center).</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1640661523049-LV7FRQ56X533JV5U5E8R/floor%2B2%2Brough%2Bmap.jpg</image:loc>
      <image:title>Levels - TTT_PolarBase</image:title>
      <image:caption>The 2nd floor of the map, including the prison building (top), radio tower (left), and barracks building (right). Each are connected by a catwalk to improve flow between buidings.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1640661552309-HJNLU0TJVC04S0DGO6L6/floor%2B3%2Brough%2Bmap.jpg</image:loc>
      <image:title>Levels - TTT_PolarBase</image:title>
      <image:caption>The 3rd floor of the base, featuring the radio tower which possesses the best view of the map.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/b6f9c881-29ef-4b55-99dd-f72d9a78ba06/steam_workshop.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/9b72a3be-9179-4667-a4a2-cfca98447166/ttt_polarbase+promo.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1640661523049-LV7FRQ56X533JV5U5E8R/floor%2B2%2Brough%2Bmap.jpg</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/1640661489589-7MESFHY72SIPCVJI0MT3/floor%2B1%2Brough%2Bmap.jpg</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/levels/nwihlevel2</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-20</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/71cf2a96-d143-4122-a520-21fd6004df83/NWIH+MultiplePlaystyles.png</image:loc>
      <image:title>Levels - No Water in Hell</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/87850cff-985b-445a-9004-ffab51d878d2/NWIH+Persona.png</image:loc>
      <image:title>Levels - No Water in Hell</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/357682ff-7d43-4688-aff3-a4b33e409262/charon.gif</image:loc>
      <image:title>Levels - No Water in Hell</image:title>
      <image:caption>Bosses provide opportunities for each playstyle to excel; collectors can put their accumulated gear to the test to gain even more loot, aggressors engage in unique combat encounters, and explorers encounter areas exclusive to the monsters of Hell.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/75cd31b0-eb04-4c3a-afd2-111097626a9d/NWIH+Modularity.png</image:loc>
      <image:title>Levels - No Water in Hell</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/ef0172b1-587d-4d9c-8475-af5ad49dcb82/NWIH+Versatile.png</image:loc>
      <image:title>Levels - No Water in Hell</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/a8e4d2b2-43e3-46db-b356-e21a9883551c/shop.gif</image:loc>
      <image:title>Levels - No Water in Hell</image:title>
      <image:caption>Some rooms offer opportunities to non-aggressor players which still forward the objectives of the game, such as our shops which allow players to improve nearly any of their stats by spending money collected throughout Hell.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/f0cec002-8032-4840-a939-2dd33087fc62/NWIH+Snapshot.png</image:loc>
      <image:title>Levels - No Water in Hell</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/49f60378-4394-41fc-a965-457728d4fe4e/NWIH+Pacing.png</image:loc>
      <image:title>Levels - No Water in Hell</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/d574b913-dec7-4833-b64e-a04870021929/enemy+distribution.png</image:loc>
      <image:title>Levels - No Water in Hell</image:title>
      <image:caption>Across a roster of nearly 40 enemy types, we had to be sure our proposed designs were presented fairly and proportionately to the player's skill level in a given area. Thus, we categorized and modeled design elements like this to showcase and balance as needed before even implementing.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/ec35fba8-7c4c-4d41-a967-483a8f1ed243/dungeon1.png</image:loc>
      <image:title>Levels - No Water in Hell</image:title>
      <image:caption>Each combat room offers a randomized selection of enemies from a roster of nearly 40 enemy types, and vary wildly depending on how far into Hell the player goes. Thus, no two playthroughs are likely to be the same.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/e1466a6f-7f12-4ba3-aad1-7c7ddc45e643/dungeon2.png</image:loc>
      <image:title>Levels - No Water in Hell</image:title>
      <image:caption>Many rooms also feature unique puzzles which offer loot on completion and interesting ways to take apart combat encounters.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/b38d5c01-d70b-45ae-be8c-329c069bb33e/NWIH+Gamemode.png</image:loc>
      <image:title>Levels - No Water in Hell</image:title>
      <image:caption>A flow chart diagram we used to pitch and illustrate a new time trial game mode we introduced later into development.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/116506f8-9de5-489e-a8b5-15545fe21b83/mockupNWIH.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/37d81434-60cc-48b1-9781-4adad33f15c9/Unity+Award2.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/writing</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2024-08-26</lastmod>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/writing/bastion</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-21</lastmod>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/writing/hld</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-21</lastmod>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/writing/hades</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-21</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/a0cbdfd4-3c26-44a5-ba1c-f3a76b499251/GDC+Narrative+Review+Poster+2021.png</image:loc>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/615b130c3f23935665d86eb9/13d19b50-9036-4e5d-961a-e895e7001f8b/GDC+Narrative+Award2.png</image:loc>
    </image:image>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/writing/inscryption</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-21</lastmod>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/writing/cultofthelamb</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-21</lastmod>
  </url>
  <url>
    <loc>https://www.scottparkergames.com/writing/deepdiveaudio</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-12-21</lastmod>
  </url>
</urlset>

