Hi, I’m Scott!

I’m a passionate game designer and developer with an interest in spaces and sounds.

I enjoy refining and improving existing ideas, especially levels.

  • Deck 6 (2021)

    A multiplayer map built in Unreal Tournament and Unreal Engine 4 using traditional Capture the Flag rules. Set in the Star Wars universe, this project was developed over 3 months with its roots in documentation and flow. Role: Level Designer

  • TTT_PolarBase (2021-2022)

    A multiplayer map built using Hammer and designed for use in Garry’s Mod, this map used rules similar to Clue or Among Us to advance objectives. This project lasted 5 months from its start as a paper prototype to its completion as a fully realized level on the Steam Workshop. Role: Level Designer

No Water in Hell (2019-2023)

No Water in Hell is a 2.5-year long project in which players sprint through Hell while spraying down demons and monsters with their trusty fire hose. The game features 9 custom biomes, a fully realized soundtrack of over 15 tracks, unique bosses, and a twist on the popular roguelike gameplay formula.

In 2021, my team’s game No Water in Hell was featured as the 1st-Place Winner for the Unity Community Showcase from September to October.


My Roles: Lead Game Designer, Composer, Level Designer

In 2021, I earned the Gold Award for my Narrative Review of HADES, a game about complex narrative delivery and structure.

 

Roguelike Narrative Structure at Play

The narrative events in HADES are presented slowly and patiently after each run, which act as rewards and motivations to continue the game loop. The events which occur within the game loop then fuel many of the narrative rewards provided.


I get involved in game jams too!

  • Lofi Simulator

    A Rhythm/Music game in which players must sequence a given song using their wits, hearing, and visual cues, reminisent of Rock Band and Guitar Hero.

    Made as part of a Game Jam in 2019 hosted by Sheridan College.

  • Tethered

    A Game Jam in which I was recruited to join the team as a composer for rapid music production in a lofi-synth style.

    Made as part of a Game Jam hosted in 2020.


While you’re here, you can check out my resume, portfolio, and bio as well to get a sense of the games I make and content I create, along with my rationale.