Unannounced Game

Senior Level Designer

Spearhead Games

PC, Xbox One, PS5

2025, TBA

Contribution:

  • Mentored the team in creation of level spaces, gameplay ingredients, and elements meant for use in levels (art, gameplay, sound).

  • Planned major and minor story beats through 3D environments across several maps.

  • Distributed various currencies and resources across a large open-world sandbox map with varied biomes, balancing around progression in both tech trees and story moments.

  • Used camera controls directly and indirectly (i.e. Unreal Sequencer, visual framing) to showcase critical visual material and cutscenes whenever necessary to players.

  • Took levels from paper prototypes to finalized 3D environments in engine.

  • Produced new level ingredients, features, and systems through Unreal Engine’s blueprints system.

  • Provided opportunities to players to engage in multiple styles of gameplay (i.e. socialization, trading, managing, building, combat, exploration).

  • Worked with artists, writers, engineers, and QA to help push levels, towns, and dungeons through each phase of development.

  • Researched world elements, lore, and factions in a major long-standing, multi-billion dollar franchise this project would fit into the world of.

    During my time working on this game, I created:

    • 4 short dungeons (~10 min gameplay each)

    • 1 large open-world sandbox map with resources placed, 6 biomes (~8 hours gameplay)

    • 4 Towns/Settlements with interactive NPCs and opportunities for intrigue and building (~30 min gameplay each)

    • An introductory prison (~5 min gameplay)

Please note, while I would love to showcase specifics of my work on this project, it is protected by NDA. I can discuss my contribution to this project if you have specific questions, but unfortunately cannot visually showcase it due to the sensitive nature of development at this time.

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